Prototyping provides potential users with a provisional design of the project to give an idea of the functions, limitations and possible future adjustments that could be made (Schon, 1983). We intend to create a low-fidelity prototype. A low-fidelity prototype is inexpensive, simple and quick to produce and modify in the early stages of the design.
The team began by sketching the application. Once a basic design and layout had been developed, we created mock ups in Photoshop. A focus group allowed the team to assess what colours and layout appeal most to the students. Below are two examples of the prototypes the team developed.
These images also allowed the team to see what the application may potentially look like on a smartphone. Below are two screenshots taken on a group member’s smartphone. This was an important step as it allowed the team to see what size the buttons should be and also to investigate how various layouts and colours appeared to the user.
To see the team’s flash prototype click the image below.




